Made for the Pirate Jam 16 - Theme: "You are the Weapon"   

You play as a Ghost Dragon who is bound to the world by his horde of treasure. But many monsters filled with greed want the treasure for themselves. You'll have to possess them to fight back to ensure the safety of your treasure and your soul...

Controls: 
WASD to move
Left Click to attack
If you get stuck on wave 5, press L. There is a bug that couldn't be fixed in time.
Also, if you win or lose, you have to refresh the page.

How to Play:
You must defend your horde of treasure for 5 waves to win. Each wave will have a set amount of monsters spawning from the entrances around the lair. To fight them, you must possess a monster by left-clicking as a Dragon, and you will have control of that enemy for a certain amount of time. Each monster fights a little differently, so you will have to be wise about which one you possess. If a monster escapes the lair with some of your treasure, you permanently lose that amount of treasure for the rest of the run. But if you catch a monster with gold before they escape, you will regain that treasure back to your horde. If your horde is empty for too long, you lose.

Theme Relation: We made a game where you become the enemy you're fighting against, therefore becoming a weapon to defend your treasure. We thought it was a unique twist on what you might expect from the theme. 

Credits: Game made by Shady, David, and Vladislow:
Shady: Lead Artist and Animator
David: Lead Programmer
Vladislow: Lead Composer and Sound Designer
https://soundcloud.com/vladislow/tracks
https://www.youtube.com/@VladislowSound/videos

Font Assets:
Boxy Bold font from OpenGameArt.org
https://opengameart.org/content/boxy-bold-truetype-font
Boxel font by prokushev
https://martcarrefour.itch.io/boxel 
Unical Font by Valiegraphie
https://valiegraphie.itch.io/uncial-pixel-font

Shady's Thoughts
This is the second Game Jam David and I have participated in. It was an extremely ambitious concept to achieve in two weeks, and it was extremely hard to finish everything on time even though we dedicated pretty much every free hour we had to it. Overall, I think it turned out ok even though it's still kinda buggy.  This was also the first time we worked with a Composer instead of using copyright free music. Thank you to Vladislow for killing it with the Sound design!

The Pirate Jam requires a prototype of the game to be submitted as well. The password is "ferret"
https://shady24.itch.io/a-dragons-requiem-prototype

Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorsShady24, Vladislow
GenreAction
Made withGodot
TagsIndie, Pixel Art, Roguelike, Singleplayer

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